Week 1 History & Development, AR Applications


Reading
Lee, K. (2012). Augmented Reality in Education and Training. TechTrends (Vol.52, No.2 pp.13-21). Bloomington, IN: Springer. Retrieved from: http://www.springerlink.com.ezproxy.lib.ucalgary.ca/content/h751n484250k3834

Content:
History & Development - timeline including future applications.
AR Technologies - Applications for K-12 and University
e-Learning - Applications for eLearning


Week 1 Task Due Date: March 16th
Prepare a brief summary explaining the features and use of one type of AR technology. Student work will be shared onto the wiki.

Evaluation: Rubric
Article reading
(2 hrs)


Low level learning activities for initial familiarization of the domain (2-3 hours)

Week 2 & 3 Learning Theories & AR


Reading
Squire, K., Mingfong, J., Matthews, J., Wagler, M., Martin, J., Devane, B., Holden, C. (). Wherever you go, there you are: Place-based augmented reality games for learning. In B.E. Shelton & D.A. Wiley (Eds.), The design and use of simulation computer games in education (pp. 265-295). Rotterdam, Netherlands: Sense Publishers.

Content:
AR Simulation Games
Instructional design theories common in AR Games (Situated cognition, constructivism, game-based learning). Read review summary and one article for ONE theory of your choice to apply within the week 2/3 task.

Week 2 & 3 Task Due Date: March 24th
Use the information provided on the various instructional design theories to create an engaging lesson plan using AR that will work for your learning environment.

Evaluation - rubric
Article reading
(2 hrs)


Small projects for higher level learning
(5-8 hours)

Week 3 Sharing and Reflection


Week 3 Task Due Date: Lesson Plan Feedback completed by March 27th

-Take a “Virtual Tour” and explore the lesson plans of two your classmates
-Provide feedback to two of your classmates using the feedback form provided

Evaluation -Rubric for lesson plan provided in the wiki.
Debrief / Reflection (1 hour)
Total Time
12-16 hrs